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Nano Tech Deck (Eng.)
The exciting NLP game
The card game that can make the difference
The Nano Tech Power Deck is a card game that helps you, each time in a different way, to change the way you think and feel.
- Achieve goals
- Solve problems
- Develop personal strengths
- Overcome personal weaknesses
- Obtain unexpected advice
- Relate in a new way to people you play with.
With the Deck at hand, you have a readily available and unlimited source of personal change work.
A physical card game
Please note that the Deck is not software. It is an actual, physical card game. You can order it on line but you cannot download it.

A vision
The vision of the Nano Tech Deck is to provide every person, rich or poor, with an unlimited amount of deep psychological support and a wide range of personal growth opportunities at minimal cost.
Neuro Linguistic Programming
The Nano Tech Deck embodies many of the principles and procedures of NLP (Neuro Linguistic Programming) in a playful format. NLP has also been called ’The New Technology of Achievement’. You can think of the Deck as an NLP-session in a box. The Nano Tech Deck is only a deck of cards, and yet it often brings about personal developments and insights that people had wanted but not achieved before.
What does ’Nano’ mean?
The late psychologist Timothy Leary has defined three positive processes that may save mankind. Those are:
- Longevity
- Virtual Reality
- Nano Technology
The word ’Nano’ means ’small’. Nano technology is the technology of extremely small machines. For instance a few thousand little machines that could in the future be injected in your bloodstream to clean your arteries. Or a few million little machines that could in the future possibly clean an area of soil of pollutants. In our times already we have a camera the size of a pill, that a doctor can use for instance to film the inside of your intestines.
The Nano Tech Power Deck uses a psychological variation on this theme. The Deck contains 32 little psychological techniques. These very small techniques can be done in a few minutes. By combining several of these, the Deck achieves deep psychological effects. Other cards in the Deck help you to define what these techniques are used on, the general direction to change in and cards to make sure you will actually use the changes planned.
What sort of cards does the Deck contain?
The Deck contains:
- 7 Instruction Cards
- 9 Entrance Cards
- 9 Oracle Cards
- 32 Nano Tech Cards
- 5 Future Pace Cards
- 1 Instruction booklet
Warning
Handle with care! When playing the Deck for the first time, carefully read the instruction booklet. Reread after first game(s). Or play first game(s) with someone who is familiar with the Deck. Please note that the Deck may reveal personal experiences, insights and emotions you would not normally expect from a deck of cards.
Who made the Deck?
The Deck was designed and produced by Jaap Hollander in close cooperation with EINLP’s (European Institute for NLP) Copenhagen Group: Graham Dawes, Jennifer DeGandt, Aude Limet and Anneke Meijer.
How precisely does it work?
Essentially, the Nano Tech Deck combines the modern psychological techniques of NLP with the old principles of the oracle, as they were passed on to us from Greek, Celtic and Germanic civilizations.
The NLP-aspect is represented by the general structure of the game, which has a phase where an issue is defined and a phase of general orientation followed by a series of small change techniques. The game ends with a systematic future pace.
The oracle aspect comes in where a live NLP practitioner would normally determine the general direction of the change work. In the game this general direction is offered by an oracle system that gives advice on a high level of abstraction.
This general direction is developed further by the use of three small change techniques. The change techniques used are called Nano Techniques, ’nano’ meaning ’very small’. A nanosecond for instance, is one billionth of a second. The word Nano Technique refers to a very small NLP-technique that only takes a few minutes. The whole game, including finding an issue to play with, obtaining the advice from the oracle, doing the three Nano Techniques and doing the future pace, takes between fifteen and forty five minutes.

Phases in the game
The game progresses through four steps or phases:
- The Entrance
- Consulting the Life Processes Oracle
- Doing Three Nano Techniques
- The Future Pace
The structure of this four step process are represented by seven Instruction Cards which are laid out in a pattern that forms a sort of gaming board.
1. The Entrance
In the first phase, the player draws an Entrance Card. There are nine of those, each representing either a problem, a resource or a goal, in either the past, the present or the future. Having drawn an Entrance Card, the player defines a real life situation that is represented by the card and relives this situation for a moment. For example, if he had drawn ’A Recent Goal’ as the Entrance Card, he would think of a moment that made him realize he had this goal. Or if he had drawn ’A Problem in the Future’, he would imagine a future situation where he expects he will have a certain problem. The instructions for stepping into these Entrance situations are: "As fully as you can, step into the real life situation that is indicated by the Entrance Card. Live it (or relive it, as the case may be) for a moment. See again what you saw (or will see), hear what you heard (or will hear), feel the feelings, smell the smells, taste what you tasted (or will taste) and think your thoughts of that moment". By starting the game through one of these nine generic issues, remedial changes (fixing problems) and generative changes (developing resources) are balanced out in the long run.
2. Consulting the Life Processes Oracle
After the player has started the game, he first receives some general advice regarding the Entrance issue. This phase in the game is similar to where a live NLP professional would determine the general strategy for the change work. For this same purpose of general orientation, the Deck has nine Life Processes Oracle Cards (See illustration 4: Example of an Oracle Card). The player draws two Oracle Cards: one that tells him what to do less of and one that tells him what to do more of. The distinctions the oracle uses, are based on the processes that every living organism must do to survive, like eating, digesting, reacting to the environment, etc. On a very global level, leaving room for many diverse projections and interpretations, the oracle gives the player instructions about how to act and perceive and how not to act and not to perceive in order to change or develop the Entrance issue.
3. Doing Three Nano Techniques
With the Entrance issue and the advice of the oracle in mind, the player goes on to do three different Nano Techniques. He draws three Nano Tech Cards, each of which has a small NLP technique that can be completed in a few minutes (See illustration 5: Example of a Nano Tech Card). There are 32 different Nano Techniques in the Deck. After having done the three Nano techniques, the player combines the three results. People are often surprised about how well these three results fit together. Sometimes, it almost seems as if the three Nano Techs had been specifically designed to complement and enhance each other.
4. The Future Pace
For the future pace, the fourth and last phase of the game, the player mentally goes forward to a specific life situation in the future where he will want to use the results of the three Nano Techniques. He takes the Future Pace Cards from their stack one by one, in the order in which they sit in the stack and answers each of their questions (See illustration 6: Example of a Future Pace Card). The Future Pace Cards ask him (in the order they have been shuffled into): "In that specific situation in the future... what will you understand? ... how will you perceive things? ... how will you feel? ... what will you be thinking? ... what will you do?". And how will that be different from what you have understood, perceived, felt, thought and done before?"
